The Wail of the Banshee

The Battle of Bloody Bank
Session 1

The call went out in the vicinity of Diublinn. The Lord Mayor, Sir John Drake, had word that Clan O'Byrne was planning to attack the city. Drake has a reputation of fairness and generosity toward all of the people of the city, so when Drake spread word that he was assembling a force to meet the O'Byrne Clan, many responded. The O'Byrnes and their allies were met at Dusk, near Castle Carrickmines, and a large battle ensued. The Irish force was routed, and began to flee. The majority of the English force pursued them. 

Drake's brother, Sir Brendan, ordered those within earshot (the party) to follow him into the castle. As the group began to catch their breath and tend to their various wounds, each member of the group felt an irresistible urge to gather in the bailey. They were met there by a rare and shocking sight.

The clouds above them parted, and as the moon broke through the clouds, the party realized that a newcomer had appeared amongst them. The figure was striking, but there was something else – a feeling of destiny, of connecting with something eternal and yet final – that made the hair stand up on the back of their necks. She stood around nine feet tall and appeared extremely delicate and slender, yet there was an enormous power beyond her apparent frailty. She wore a long, rough, brown, fur-lined leather robe, with a large pair of mithral shears tucked in the belt. Her long black hair fell below her waist. She pulled a number of threads from a skein at her side and began to weave them together. With a piercing gaze, she gazed into the souls of each person present, and uttered the following words:

Whether you have come by choice or chase,

You are bound together and to this place.

Whether you choose to stay or fly

If this castle falls, that day shall you die.

But worse than this you may live to see.

Across the water shall come three,

Given by father at legacy’s cost

To take revenge for three that were lost.

A mother wept at three sons’ taking,

And now she seeks three ways of unmaking.

The time of her return is nigh

When a streak of fire touches sky.

Once she finished speaking, she slowly faded away. One of the group, a Norse witch, spoke up. “This creature was a Norn,” she said, “a powerful fey creature. They are born at the leveling of a great curse.”

Just then, the priest Arthur heard screams of pain beyond the castle walls. Several of the group rushed up onto the ramparts, and saw several humanoid figures moving among the fallen on the field. Closer observation revealed ghouls feeding on the dead and near-dead.

The two warriors ran into combat with reckless abandon and were quickly surrounded by the ghouls. The fey-blooded Duskblade, Cocidius, was paralyzed by a ghoul’s bite and fell in battle. Arthur rushed to assist and was also paralyzed. Völve, the witch, wove a tapestry of blessings and curses to aid her allies. Fisk used her bardic magic to create a patch of slick soil beneath some of the ghouls, who fell prone. Granuile fired several magic missiles at one of the more powerful ghouls. Eventually, the warrior [] destroyed the last of the undead creatures.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.